OOC: Application/Profile
Oct. 16th, 2014 12:16 pmPLAYER INFORMATION
Name: Box
Contact Info
likeabox, bardwithnoname on IM,
unseenbox, or boxofgrenades@gmail.com
Current Characters In-Game: None!
Plans For This Character The best thing to do with a post-apocalyptic Mormon? Put them on a space station and see what happens. He’d be good at fighting and building up teams, if not, uh, particularly gifted when it comes to strategy. Uncovering the mysteries of this station through sheer bloody minded ‘well, that’s suspicious’ would be pretty great, too.
CHARACTER INFORMATION
Name: Joshua Graham
Canon: Fallout: New Vegas
Character Type: Canon
Age: mid-50s or so.
Gender: Male
Species: Human
Appearance: Uh, well, he’s kind of a burned up guy kept together with bandages and willpower at this point. kind of like this.
Canon Point: after Honest Hearts, spared Salt-Upon-Wounds.
History: Right here.
Personality: Joshua Graham speaks softly, but you’ll hear what he has to say, all the same. He’s got a very calm measure about him, and almost never raises his voice or shouts, even if the situation calls for it. He makes an impression on everyone he meets, favorable or otherwise, if nothing else. It’s not an accident he’s ended up in the leader’s circle of at least three groups, maybe more if you stretch what counts as a leader. He gets people, if not all the time, then at least enough to be able to motivate and shape them however he likes. Whether he likes it or not, Joshua makes a mark on the people he meets, every time he meets them, and he’s not easily shaken off. The Legion’s found that last part out the hard way.
And, in a way, so has he. Listen to him talk long enough, and you’ll realize how much he talks about himself. He relates things in terms of I’s and me’s, discusses what he did and what happened to him, not so much out of selfishness as much as an effort to be honest about them. It’s an effort he doesn’t always succeed in. Forthright, that might be the better word here. Still, it’s worth noting that he seems to be very objective about his flaws and shortcomings. He says he’s not good at tactics, doesn’t want to tell Follows-Chalk what to do with his life so as to not exert undue influence over him, and discusses his faith in terms of what it means to him.
Joshua is, and always was, driven by faith. What he puts his faith into changes, from a Mormon (well, New Canaanite) missionary to a Legionary Legate and back again, but that zeal is the cornerstone of his identity, no matter what else is happening around him. He believes in things very strongly, so much so that it’s almost impossible to shake him out of it. A strange quirk, one that will make more sense shortly, is that he’s very patient regarding this. The Courier can literally laugh in his face about his Christianity, and his reply boils down to “It might be strange to you, but that’s okay. I still believe in this.” Hell, for a missionary, he’s capable of summarizing the beliefs of the Tribals around him without being too dismissive in the process. Unless he’s lost his grip on things, that is, then he starts toeing into sneering imperialist territory.
Another thing he believes in? Strength and brutality. An eye for an eye makes the whole world blind, but if you cross Joshua Graham, you’ll be lucky to escape with your head. If the Courier suggests they’ll beat the way out of Zion from Daniel, he’ll threaten them, point blank, within half a minute. Point a gun at him and he’ll tell you that you’ve only got one shot, so don’t miss. And god forbid you’ve gone after his family, which at this time means the New Canaanites, because those unlucky folk are never spared his wrath. And, oh, do not get him started on Caesar. His solution to the White Legs situation is to kill every single one of them, and he’ll go through with it without a shred of remorse if you’re not capable of stopping him. Considering how he’s still this fearsome and unrelenting after a great deal of ‘took a Grand Canyon to the everything’ induced soul searching and he must have thoroughly deserved his reputation that sprang out from his time with the Legion.
He knows it, too. Of the many things he’s got illusions about, the things he’s done for the Legion aren’t one of them. Unlike many of his compatriots, he seems to be capable of recognizing he’s made mistakes and atoning for them. If nothing else, he owes it to the New Canaanites to try. They welcomed him back with open arms after his nigh-literal fall from grace, and in some ways, he’s never quite gotten over it. He may not always succeed, but he is making a genuine attempt to make up for what he’s done. He quotes the Bible not so that you believe it, but so he himself does. It’s much easier for him to think he survived being burned alive because of God’s Love as opposed to His Wrath.
The problem isn’t that he’s not trying hard enough. It’s that the fires he starts are part of him, not just part of the Legion. Anger is a big motivating factor, in all things, and he can’t see it for himself yet because that would mean he can’t justify all the things that he’s done or will do on account of it. Well, unless you help him out. Fittingly enough for someone so zealous, Joshua is always changed by his epiphanies. No matter which way he’s encouraged, he will walk out of Zion after defending it a different man. Hopefully, a much better one. He’ll even thank the Courier directly if they manage to teach him mercy in what’s described -- not without merit -- as his darkest hour. In the end, as it always does with Joshua, it comes down to people, the effects he has on them, and in turn, the effects they have on him.
As for why Strauss would bring him here? Well, aside from the fact that he took a canyon to the face and kept going. Although that’s probably not a bad place to start. Let’s face it, the man’s nigh unkillable by mortal means. The NCR’s elite sniping squad racked up five confirmed kills and he’s still up and walking around. Besides that, there’s the fact that whether he likes it or not, he makes for an excellent leader, and his opinion tends to hold a lot of sway. Throw in the fact that he knows his way around firearms and you’ve got a recipe for success. With the religion angle on top of that, you’re definitely looking at at least some sort of Moral Standard Bearer. He wouldn’t have called that one.
Abilities:
Nigh Unkillable. - No. Seriously. He’s got an insanely high damage threshold, which in game terms means that anything short of direct headshots with the best guns in the Wasteland do nothing. In practical terms, it means that Joshua can take about as much punishment as the universe is willing to give out, and he’ll get right back up again. Shot at least 5 times? Doesn’t slow him down. An entire city explodes around him? No problem. Covered in pitch, lit on fire, and thrown off a canyon? Walks away.
Immune to Chems - For some reason unknown even to him, chems don’t work on him (chems being Fallout slang for drugs). Med-X, roughly the equivalent of morphine, is explicitly noted to do absolutely nothing for him. This is both a blessing and a curse at the same time. On the one hand, it means he doesn’t have to worry about getting addicted and he can heal himself with other means. On the other hand, just because he can take a lot of pain doesn’t mean he can’t feel it.
Guns & Repair - He’s good with hand loaded guns, the sort that use actual ammunition as opposed to cells or plasmas. He’s also good at fixing them. Maintaining and knowing how to use the .45 auto is said to be a rite of passage in his tribe, and that doesn’t count the personal touches he’s put on his own. Basically, if it’s busted, he can fix it pretty good, and if it needs to be busted, he can shoot it pretty good. And if shooting don’t work, pistol whipping does.
Barter - Due to his position as an in-game shopkeeper, he's also good at making deals and making money. The New Canaanites were noted to be very fair traders, which is why most people put up with the proselytizing bits.
Interpreting - Joshua used to be an interpreter a really long time ago, and while he’d need to learn the languages involved here, it’s not a habit he’s let go of entirely. It’s just gonna take time.
Bad at Tactics - Sorry. Joshua can’t strategize worth a damn. (eh? eh? :D?)
Oh, and the whole being burnt alive thing has some downsides. A lot of them. Mainly, Joshua has to change his bandages at least once a day to prevent infection, and taking the old ones off exposes his body to the air and causes him to feel the pain all over again. But it’s a small price to pay, for, you know, continuing to live with it. And for the record, no, he wouldn’t be fixed upon arrival, nor would he accept any offers about it while here. It matters too much.
Inventory:
A Light Shining in Darkness (custom .45 auto pistol), with about 100 rounds of ammo, and two spare .45 autos for repair purposes.
Bandages, stimpaks, and other medical supplies (rad-x, radaway, purified water, and tribal healing ingredients).
about 200 caps and 20$ NCR.
Scripture (a Bible, of course. Presumably King James’)
SLCPD Guard Armor, personalized.
SAMPLES
Dialogue Example Thread
Action Example Thread
Name: Box
Contact Info
Current Characters In-Game: None!
Plans For This Character The best thing to do with a post-apocalyptic Mormon? Put them on a space station and see what happens. He’d be good at fighting and building up teams, if not, uh, particularly gifted when it comes to strategy. Uncovering the mysteries of this station through sheer bloody minded ‘well, that’s suspicious’ would be pretty great, too.
CHARACTER INFORMATION
Name: Joshua Graham
Canon: Fallout: New Vegas
Character Type: Canon
Age: mid-50s or so.
Gender: Male
Species: Human
Appearance: Uh, well, he’s kind of a burned up guy kept together with bandages and willpower at this point. kind of like this.
Canon Point: after Honest Hearts, spared Salt-Upon-Wounds.
History: Right here.
Personality: Joshua Graham speaks softly, but you’ll hear what he has to say, all the same. He’s got a very calm measure about him, and almost never raises his voice or shouts, even if the situation calls for it. He makes an impression on everyone he meets, favorable or otherwise, if nothing else. It’s not an accident he’s ended up in the leader’s circle of at least three groups, maybe more if you stretch what counts as a leader. He gets people, if not all the time, then at least enough to be able to motivate and shape them however he likes. Whether he likes it or not, Joshua makes a mark on the people he meets, every time he meets them, and he’s not easily shaken off. The Legion’s found that last part out the hard way.
And, in a way, so has he. Listen to him talk long enough, and you’ll realize how much he talks about himself. He relates things in terms of I’s and me’s, discusses what he did and what happened to him, not so much out of selfishness as much as an effort to be honest about them. It’s an effort he doesn’t always succeed in. Forthright, that might be the better word here. Still, it’s worth noting that he seems to be very objective about his flaws and shortcomings. He says he’s not good at tactics, doesn’t want to tell Follows-Chalk what to do with his life so as to not exert undue influence over him, and discusses his faith in terms of what it means to him.
Joshua is, and always was, driven by faith. What he puts his faith into changes, from a Mormon (well, New Canaanite) missionary to a Legionary Legate and back again, but that zeal is the cornerstone of his identity, no matter what else is happening around him. He believes in things very strongly, so much so that it’s almost impossible to shake him out of it. A strange quirk, one that will make more sense shortly, is that he’s very patient regarding this. The Courier can literally laugh in his face about his Christianity, and his reply boils down to “It might be strange to you, but that’s okay. I still believe in this.” Hell, for a missionary, he’s capable of summarizing the beliefs of the Tribals around him without being too dismissive in the process. Unless he’s lost his grip on things, that is, then he starts toeing into sneering imperialist territory.
Another thing he believes in? Strength and brutality. An eye for an eye makes the whole world blind, but if you cross Joshua Graham, you’ll be lucky to escape with your head. If the Courier suggests they’ll beat the way out of Zion from Daniel, he’ll threaten them, point blank, within half a minute. Point a gun at him and he’ll tell you that you’ve only got one shot, so don’t miss. And god forbid you’ve gone after his family, which at this time means the New Canaanites, because those unlucky folk are never spared his wrath. And, oh, do not get him started on Caesar. His solution to the White Legs situation is to kill every single one of them, and he’ll go through with it without a shred of remorse if you’re not capable of stopping him. Considering how he’s still this fearsome and unrelenting after a great deal of ‘took a Grand Canyon to the everything’ induced soul searching and he must have thoroughly deserved his reputation that sprang out from his time with the Legion.
He knows it, too. Of the many things he’s got illusions about, the things he’s done for the Legion aren’t one of them. Unlike many of his compatriots, he seems to be capable of recognizing he’s made mistakes and atoning for them. If nothing else, he owes it to the New Canaanites to try. They welcomed him back with open arms after his nigh-literal fall from grace, and in some ways, he’s never quite gotten over it. He may not always succeed, but he is making a genuine attempt to make up for what he’s done. He quotes the Bible not so that you believe it, but so he himself does. It’s much easier for him to think he survived being burned alive because of God’s Love as opposed to His Wrath.
The problem isn’t that he’s not trying hard enough. It’s that the fires he starts are part of him, not just part of the Legion. Anger is a big motivating factor, in all things, and he can’t see it for himself yet because that would mean he can’t justify all the things that he’s done or will do on account of it. Well, unless you help him out. Fittingly enough for someone so zealous, Joshua is always changed by his epiphanies. No matter which way he’s encouraged, he will walk out of Zion after defending it a different man. Hopefully, a much better one. He’ll even thank the Courier directly if they manage to teach him mercy in what’s described -- not without merit -- as his darkest hour. In the end, as it always does with Joshua, it comes down to people, the effects he has on them, and in turn, the effects they have on him.
As for why Strauss would bring him here? Well, aside from the fact that he took a canyon to the face and kept going. Although that’s probably not a bad place to start. Let’s face it, the man’s nigh unkillable by mortal means. The NCR’s elite sniping squad racked up five confirmed kills and he’s still up and walking around. Besides that, there’s the fact that whether he likes it or not, he makes for an excellent leader, and his opinion tends to hold a lot of sway. Throw in the fact that he knows his way around firearms and you’ve got a recipe for success. With the religion angle on top of that, you’re definitely looking at at least some sort of Moral Standard Bearer. He wouldn’t have called that one.
Abilities:
Nigh Unkillable. - No. Seriously. He’s got an insanely high damage threshold, which in game terms means that anything short of direct headshots with the best guns in the Wasteland do nothing. In practical terms, it means that Joshua can take about as much punishment as the universe is willing to give out, and he’ll get right back up again. Shot at least 5 times? Doesn’t slow him down. An entire city explodes around him? No problem. Covered in pitch, lit on fire, and thrown off a canyon? Walks away.
Immune to Chems - For some reason unknown even to him, chems don’t work on him (chems being Fallout slang for drugs). Med-X, roughly the equivalent of morphine, is explicitly noted to do absolutely nothing for him. This is both a blessing and a curse at the same time. On the one hand, it means he doesn’t have to worry about getting addicted and he can heal himself with other means. On the other hand, just because he can take a lot of pain doesn’t mean he can’t feel it.
Guns & Repair - He’s good with hand loaded guns, the sort that use actual ammunition as opposed to cells or plasmas. He’s also good at fixing them. Maintaining and knowing how to use the .45 auto is said to be a rite of passage in his tribe, and that doesn’t count the personal touches he’s put on his own. Basically, if it’s busted, he can fix it pretty good, and if it needs to be busted, he can shoot it pretty good. And if shooting don’t work, pistol whipping does.
Barter - Due to his position as an in-game shopkeeper, he's also good at making deals and making money. The New Canaanites were noted to be very fair traders, which is why most people put up with the proselytizing bits.
Interpreting - Joshua used to be an interpreter a really long time ago, and while he’d need to learn the languages involved here, it’s not a habit he’s let go of entirely. It’s just gonna take time.
Bad at Tactics - Sorry. Joshua can’t strategize worth a damn. (eh? eh? :D?)
Oh, and the whole being burnt alive thing has some downsides. A lot of them. Mainly, Joshua has to change his bandages at least once a day to prevent infection, and taking the old ones off exposes his body to the air and causes him to feel the pain all over again. But it’s a small price to pay, for, you know, continuing to live with it. And for the record, no, he wouldn’t be fixed upon arrival, nor would he accept any offers about it while here. It matters too much.
Inventory:
A Light Shining in Darkness (custom .45 auto pistol), with about 100 rounds of ammo, and two spare .45 autos for repair purposes.
Bandages, stimpaks, and other medical supplies (rad-x, radaway, purified water, and tribal healing ingredients).
about 200 caps and 20$ NCR.
Scripture (a Bible, of course. Presumably King James’)
SLCPD Guard Armor, personalized.
SAMPLES
Dialogue Example Thread
Action Example Thread